Epic Games
Creator of Fortnite (350M+ registered players) and Unreal Engine (the dominant real-time 3D platform used in films, architecture, and automotive visualisation). Strategic investment from Sony and Kirkbi (LEGO parent) at $31.5B in 2022; annual revenue ~$5.5B driven by in-game purchases and licensing. Won a landmark antitrust case against Apple App Store in 2024.
This estimate reflects what informed investors are paying on secondary markets like Hiive and Forge — not the 409A valuation on your grant letter.
Sourced from Forge/Hiive public data. Full order books require a paid subscription; figures shown are best-effort from public disclosures.
LinkedIn count — directional proxy only. Historical figure sourced via Wayback Machine; treat ±15% as normal variance.
Complete company data
Every input we use, where we got it from, and how much we trust it.
| Field | Value | Confidence | |
|---|---|---|---|
| Company fundamentals | |||
| Sector | Consumer | high | |
| Headquarters | 🇺🇸 United States | high | |
| Founded | 1991 | high | |
| Website | epicgames.com | high | |
| Latest primary round | |||
| Post-money valuation | $31.5B | high | |
| Round name | Strategic | high | |
| Date | 2022-04-11 (49 months ago) | high | |
| Lead investor | Sony / Kirkbi | high | |
| Amount raised | $2.0B | medium | |
| Capitalization | |||
| Total fully-diluted shares | 400M | low | |
| Implied share price (latest primary) | $68 | medium | |
| Primary equity type granted | ISO/NSO | high | |
| Financials | |||
| Annual revenue (est.) | $5,500M | medium | |
| EV / Revenue (implied) | 5.7x | medium | |
| Headcount | |||
| Employees (now) | 4,000 | medium | |
| Employees (12 months ago) | 3,800 | medium | |
| 12-month headcount growth | +5% | medium | |
| Methodology inputs | |||
| Sector ETF proxy | ESPO | medium | |
| ETF annual return (trailing 3-yr) | 20% | medium | |
Funding history
Primary rounds reported in Bloomberg, WSJ, TechCrunch, Reuters, or SEC Form D filings (efts.sec.gov). Linked per round below.
Secondary market signals
Secondary market signals: bid/ask/trade indications from Hiive (hiive.com), Forge Global, Caplight Index, and tender prices reported in the press.
Forge and Hiive publish aggregated market data publicly, but full order books, individual bids/asks, and confirmed trade prices require a paid account. The figures below are sourced from their public summaries, press-reported tender prices, and SEC disclosures. They represent the best publicly available signal — not a guaranteed executable price.
| Date | Type | Source | Price / share |
|---|---|---|---|
| 2026-03-08 | ask | Hiive | $71 |
| 2025-09-22 | trade | Forge | $63 |
View live indications: Hiive ↗ · SEC Form D filings ↗
Public peer comparables
Public peer comparables: editorial selection of public companies with the closest business model. EV/Revenue and growth from public 10-Q filings and Bloomberg, refreshed quarterly.
| Ticker | Company | EV / Revenue |
|---|---|---|
| EA | Electronic Arts Inc. | 6.69x |
| NTES | NetEase, Inc. | 0.65x |
| RBLX | Roblox Corporation | 6.51x |
| TTWO | Take-Two Interactive Software, | 6.34x |
Confidence breakdown
How much we trust each of the four valuation methods for this specific company, and why.
Worked example for an employee
A concrete walk-through using a hypothetical employee profile. Same engine the calculator uses — try it with your real numbers.
Transparent assumptions
What we assumed where exact data isn't available. If any of these don't match your situation, the numbers above will be off.